What is PAL 60?
PAL-60 is NTSC with the chroma part converted to PAL (both encoding and subcarrier frequency, 4.43 MHz). PAL-60 or “pseudo PAL” standing for 60 Hz, instead of 50 Hz. The PAL colour system, either baseband or with any RF system, with the normal 4.43 MHz subcarrier unlike PAL-M, can also be applied to an NTSC-like 525-line (480i) picture to form what is often known as “PAL-60”, sometimes “PAL-60/525” or “Pseudo PAL”.
This non-standard signal is a cheap method used in European domestic VCRs and DVD players for playback of NTSC material on PAL televisions. It’s not identical to PAL-M and incompatible with it, because the colour subcarrier is at a different frequency; it’ll therefore display in monochrome on PAL-M and NTSC television sets.
Majority of PAL games offered 50 and 60 Hz modes with no slowdown. Current generation PAL consoles such as the Xbox 360 and Wii also feature system-wide 60 Hz support.
Nintendo’s Wii Virtual Console service has been criticised due to PAL games running in 50 Hz only, despite the ability to run in 60 Hz mode.
In recent times, several PAL releases have lacked the standard PAL mode and offered 60 Hz only, including Metroid Prime 2 for the Nintendo Gamecube and Dead or Alive 4 for the Xbox 360.